BLACKJACK AT RIVER ROCK
OBJECT OF THE GAME
To beat the point value of the Dealer’s hand without going over 21.
HOW TO PLAY
After the bets are placed, each Player receives two cards and the Dealer receives one card. All cards are dealt face up. If the initial two cards you are dealt total 21, you have a Blackjack, which pays 3 to 2 on your bet. If the Dealer also has a Blackjack, you would push (tie). If you do not have a Blackjack and feel the total of your first two cards can beat the Dealer’s total, you would “stand,” meaning you would not draw any additional cards. If you feel you need additional cards to beat the Dealer, you gesture for each new card (“hit”) with your hand until you are satisfied and decide to stand. Once all Players have played their hands, the Dealer will complete his or her hand. If the Dealer has a soft* 17 or less, he or she must draw additional cards until a hard** 17 or more is reached. If the Dealer exceeds 21, all Players who have 21 (or less) win. Otherwise the Dealer compares his or her point total to each Player’s. All winning bets are paid even money (one to one).
* A soft hand is a hand that includes an Ace and has two totals, neither of which exceeds 21.
** A hard hand is a hand in which there is no Ace or the Ace counts as one.
THE CARDS
Face cards (Kings, Queens, Jacks) have a value of 10. Numbered cards are worth their face value except Ace, which can count as 1 or 11.
PLAYER OPTIONS
INSURANCE
If the Dealer’s first card is an Ace, Players are offered the option of insuring their bets against the possibility of the Dealer’s final hand being a Blackjack. Insurance bets are up to one half of your original bet. If the Dealer’s hand is not a Blackjack, the Player loses his or her insurance bet. If the Dealer’s hand is a Blackjack, the insurance bet is paid two times the amount paid for the insurance. When a Player has a Blackjack they may elect to take even money in lieu of making an insurance wager.
DOUBLE DECK
The same rules as basic Blackjack however the game is played with 2 decks of cards instead of eight and there is no surrender.
KING’S BOUNTY BLACKJACK
Before each round of Blackjack play, you can place a King’s Bounty side bet on the designated spot on the table at the same time you make your regular bet. Once the first two cards have been dealt to each Player, the Dealer determines if any Players who made King’s Bounty wagers have two cards totaling 20. This occurs once the first two cards have been dealt and before you act on your hand. After the winners are paid out, the Blackjack game resumes as normal.
ROULETTE AT RIVER ROCK
OBJECT OF THE GAME
To predict where the ball will come to rest on the Roulette wheel.
GAME HIGHLIGHTS
- Game of chance
- Easy to learn
- Bet on a number or set of numbers
HOW TO PLAY
Roulette is not as complicated as it first looks. The Roulette wheel consists of numbers 1 through 36, alternately coloured red and black, plus 0 and 00, which are coloured green, for a total of 38 possible winning numbers. To bet, simply place your chips on the numbered layout. The Dealer spins the ball and will call NO MORE BETS prior to the ball dropping. The winning number is marked and all losing bets are removed. The Dealer will then pay all winning bets.
STRAIGHT UP
Place your chips on one number only, inclusively the zero and the double zero.
SPLIT BET
Place your chips on the line between two numbers including the zero and the double zero.
STREET BET
Mark any row. Street bet covers three numbers.
CORNER BET
Place the chip in the cross where four numbers meet. You will be playing on all four numbers.
FIVE LINE BET
This bet may only be placed on one spot on the Roulette table. The bet covers the following numbers, 0, 00, 1, 2 and number 3.
SIX LINE BET
A line bet consists of two street bets that are marked by a counter. Along the long line you mark in the t-cross and cover six numbers e.g. 4, 5, 6, 7, 8 and 9.
COLUMN BET
On the short side of the Roulette table there are three boxes marked 2 to 1. By putting your chips in one of these you mark all numbers above, excluding 0 and 00. Totally you will be marking 12 numbers.
DOZEN BET
Here you can mark 12 numbers by putting your bet in one of the three marked boxes, 1st 12, 2nd 12 or 3rd 12.
RED/BLACK, EVEN/ODD, LOW/HIGH
A chip put in one of these boxes, put along the long side of the table closest to the Player, makes it possible to cover half the table. What you are playing on is described in each box. Single zero, 0, or double zero, 00 are not covered by these boxes. Each box covers 18 numbers.
TOUCH BET ROULETTE AT RIVER ROCK
In Touch Bet Roulette, electronic roulette machines are linked directly to a traditional roulette table.
OBJECT OF THE GAME
As in traditional roulette, the object is to predict where the ball will come to rest on the roulette wheel.
HOW TO PLAY
The roulette wheel consists of numbers 1 through 36, alternately coloured red and black, plus 0 and 00, which are green. The Roulette table remains the focus of the game, but because it is electronically linked to Touch Bet Machines, every move is mirrored by the individual machines, giving patrons the opportunity to participate in a table game, without playing at the table. Bets are placed simply by touching the screen.
SQUEEZE MIDI-BACCARAT AT RIVER ROCK
The game is called Squeeze Midi-Baccarat because the Players actually get a chance to squeeze, turn and bend the cards (if they desire) before revealing the result to all the Players. This adds to the excitement of the game.
OBJECT OF THE GAME
To predict which hand will have a point value closest to nine (9).
GAME HIGHLIGHTS
- High Limit games
- Game of chance
- Easy to learn the basics

HOW TO PLAY
In Squeeze Midi-Baccarat, all cards are dealt by one Dealer and up to 9 Players can be seated at one time. There are three possible outcomes to wager on: the Player hand, the Banker hand, or the Tie. Four cards are dealt face up in front of the Dealer, a Banker hand and a Player hand. Individual Players do not receive any cards. The Player hand and the Banker hand are each dealt two initial cards. Based on the individual point totals of the Player hand and Banker hand, a third card may be dealt. See details in “Third Card Rule” section. The hand with a point value closest to nine (9) wins. To determine point value, cards in the hand are added together and the last digit is used to declare the winner (e.g. 8+8=16, total of the hand = 6).
THE CARDS
Face cards (Kings, Queens, Jacks) and Tens count as 0, Aces count as 1, All other cards are counted at face value
PAYOUTS
Player Hand
Pays even Money (1 to 1)
Banker Hand
Pays even money less 5% commission
Tie Pays 8 to 1
Pairs Side Bet
Optional bet that the first two cards dealt to the the Banker’s hand or the first two cards dealt to the Player’s hand will be a matching pair. Pays 11:1.
Player Hand
When the first two cards of the Player hand or Banker hand total 8 or 9 it is considered a natural and the game is over. When the first two cards of the Player hand total 6 or 7, the Player hand does not get a third card. When the first two cards of the Player hand total 0 through 5, the Player hand gets a third card.
Banker Hand
The Banker hand plays under the same rules as the Player hand except when both the Banker hand’s first two cards total 3,4,5, or 6 and when the Player hand takes a third card. In that event, the following rules apply:
Two Card Total Action
0,1,2,3,4,5 Draws Third Card
6,7 Stands
8,9 Declares Natural
Two Card Total Action
0,1,2 Draws Third Card
7 Stands
8,9 Declares Natural
Two Card Total Players Third Card
Draw Stand
3 0 to 7 9,8
4 2 to 7 0,1,8,9
5 4 to 7 0,1,2,3,8,9
6 6,7
RUYI-BACCARAT
RUYI-Baccarat is played the same as traditional Baccarat with four exceptions:
- There is no commission collected at any time during the game
- When the “Banker” hand wins with a three card total of seven, all wagers on the “Banker” hand are “barred”, meaning a push for all wagers on the “Banker” hand
- The side bet option of wagering on the “Banker” hand receiving a three card total of seven is called a “Gold 7” and is paid 40 to 1
- The “Jade 8” is a side bet option that is paid when the “Player” hand wins with a total of eight consisting of three cards. The “Jade 8” pays 25 to 1.
HOW TO PLAY
The Players will first place bets in their appropriate betting square on the layout, specifically Player, Banker, Tie and/or Gold 7 or Jade 8 or any combination thereof. Two cards are given to each of the Player and Banker hands, and based on the hands’ sum total; additional cards may be dealt to either hand. The requirements of this supplemental hitting are determined by a predefined set of rules. Effectively, there are no choices for either the Players or the Dealer once the game has begun.
CRAPS AT RIVER ROCK
OBJECT OF THE GAME
The object of Craps is for Players to match points rolled by a pair of dice. Craps may be the most exciting, action packed game you ever play. There is no skill in shooting Craps, it is purely a game of chance.
HOW TO PLAY
Players stand around the Craps table. The game starts when the Players place their bets and the stickman pushes the dice to a shooter. The shooter rolls the dice across the table so they hit the wall on the opposite end of the table. This first roll of the dice is called a “come out” roll. When you bet the Pass line there are three things that can happen:
If the dice come up as 7 or 11, you win. The same shooter continues to roll the dice.
If the dice come up as 2, 3, or 12, you lose. This is called Craps. The same shooter still rolls the dice.
If the dice come up as anything else (4,5,6,8,9, or 10) it is called the point.
The shooter continues shooting the dice until the point is rolled again. If a 7 is rolled before the point is rolled, the Pass line bettors lose. The round is over, a new shooter is picked (the next person around the table) and a new round begins.
PAYOUTS
Before the come out roll, all the Players must place their first bet. You can place your bet either on the “Pass line” or the “Don’t Pass line.” Pass line bets mean you are betting with the shooter. Don’t Pass bets means you are betting against the shooter. On the table, directly in front of you, place your bets on the Pass line or Don’t Pass line. The shooter will roll when all bets are placed. If on the first roll a 7 or 11 comes up, you win “even” money on the Pass line bet you just made. If a 2,3, or 12 comes up, you lose that bet. Play continues in this fashion until a point number is rolled (4,5,6,8,9, or 10). Once the point number is established, additional bets can be made.
First, take the “odds” on the Pass line bet. You do this by placing a wager behind your Pass line bet. If the shooter rolls the point number before a 7 is rolled, you win “even” money on your Pass line bet, plus 2:1 if the point number is 4 or 10; 3:2 if the point is 5 or 9; and 6:5 if the point is 6 or 8. You get the best odds on your money by placing these “odds” bets.
In addition to the Pass line and odds bets, you can also place bets on the “numbers.” At the top of the Craps table are the numbers 4,5,6,8,9, and 10. You can bet (place) these individual numbers (any or all of them). You win if the numbers you place come out before a 7 is rolled. You win different odds depending on the numbers you bet. The 4 and 10 pay 9:5. The 5 and 9 pay 7:5. The 6 and 8 pay 7:6. These odds are based on the probability of those numbers coming out.
There are many other bets you can make. For example, you can bet the “hard way.” This is when you bet the dice will display a certain way. Say you bet 8 the hard way. The dice must come out 4 and 4. If they come out as a 5 and 3, a 6 and 2 or if a 7 is rolled before a hard 8, you lose. A hard 10 must come out as a 5 and 5, etc. Besides the Hard Way bets, Craps also offers the exciting Sharp Shooter bet with payouts up to 500:1. Just ask a Dealer or Supervisor on how to bet.블랙잭사이트

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